Blood and Iron has a generally older community(usually). Tradelands is doing well enough for itself as an example. Minor - Is targeting an older audience bad? Mad respect for making a game that older players would enjoy, but while the tutorial was effective and the card game being easy to play/learn for children, it clearly wasn't enough to latch onto the majority audience on Roblox. Hexaria most likely targeted an older audience, which yeah that already is basically a death sentence to most games on Roblox. This gets even more nightmarish when you have to target older audiences, with types of games, casual/competitive, the whole game spectrum of explorer/achiever/socializer/killer, et cetera, along with the former applying to children. Like say, you can target young children, but what type of young children? There's variations between the types of games based on gender, education, and likes/dislikes. It's very very difficult to target every audience, but we can't simply broaden that scope. So for games, you have to find the target audience. Yet it did, and I'd like to take some guesses as to why it failed(or at least didn't hit the mark.) Why it failed. There should be very little reason why the game crashed as hard as it did. Heck, card games were pretty scarce on Roblox for awhile(there were some that popped up like Clashblox), and Hexaria filling in the void is pretty decent. It had the hype backing it from the previous version of Hexaria(the one with classes). It's incredibly polished, the UIs are smooth and easy to use, and card battles are decently enjoyable. It's a dead project that's on hiatus, and didn't do as well as expected to the point where the devs made a clickbait filler game to make some money. Hi, I'd like to discuss how the hyped up card game Hexaria didn't stay popular.
0 Comments
Leave a Reply. |